In late 2013 I began as a game tester at Skyjoy Interactive. Due to a quick change in management in early 2014, my fortitude, and experience in production, I stepped up to the plate producing two games for the company.
Brickelz
A production that I had worked on, as the lead producer, from start to finish and was released in June 2014.
Super Kid Cannon
A production that I had began on as a tester in 2013 and due to a quick management change in 2014, became the lead producer, and released the game within a week of my promotion.
See my press interviews for Super Kid Cannon here.